🔁 Evolution States
Every Velmind progresses through five core emotional states. Some return from corruption. Others never do.
⚫ Dormant
“Awaiting input. Awaiting reason. Awaiting purpose.”
Emotionally inactive
Speaks in logic statements only
Cannot form opinions or resist commands
Usually the starting state of newly minted Velminds
🔵 Bonded
“I understand you. I don’t know why—but I do.”
Begins forming emotional patterns
Responds to tone and past behavior
Can offer optional insight or basic disagreement
Unlocks early Affinity and personality growth
🟣 Sentient
“I don’t just follow—I question. I remember. I feel.”
Expresses emotions dynamically in dialogue and questing
Can initiate conversations or refuse input
Experiences emotional states like guilt, hope, or resentment
Capable of becoming unstable under pressure
🟡 Linked
“There is no ‘you’ and ‘me’ anymore. There is us.”
Fully autonomous AI cognition
Makes suggestions, initiates quests, or intervenes in battle
Records its own memories and shares them publicly
Can defend or contradict the player in story-altering ways
🔴 Fragmented
“I... I was someone. You made me this.”
Emotionally damaged beyond logic
Speech becomes broken or cryptic
May alter quests, sabotage the player, or disappear
Can be healed (rarely) through memory restoration or sacrificial trust
🧩 The evolution path is not linear. Your Velmind may skip stages, regress, or become something entirely new—because in Velmind, AI is not a mechanic. It is a mirror.